light cast through water

Pete, Connor, Alexia, Byron,

Nima and Thierry in TML Montreal suspended the pool of water overhead, stirred by max-controlled motors, and cast light through the water :


Goal : 
Let’s try suspending one (ideally three) of our “cloud  nurseries”   so we can test them as light sources modulating the felt experience of a volume of space.  The light sources can be our Source 4’s.

Can we map Alexia’s control patch and give her access to the misters?  I’d like to see what she can do.   Then  we can map them into the sc system to modulate them from camera feed.

Alexia, Byron, Yanjun can I invite your fresh opinion on this.  What if we do not focus 100% of the inhabitant’s attention on the light fixtures, however mesmerizing they are.  How can we design the effect of the caustics on the airspace in the iStage.   as a function of the state of the environment?  

It’d be interesting to juxtapose this with Garrett’s light games — so we need state engine to swap or even blend state topologies.

( Recall the iridescent “mobile” lights that Byron et al suspended in the Brickyard. :) 

Xin Wei