Re: light cast through water

Thinking about this theatrically/cinematically, I'm visualizing seeing the shadow of a figure entering and growing in the space and only later seeing the relatively diminutive source of the shadow. Translating this to the animated lamps, we should see the play of the light in the space and through the atmosphere as the primary dramatic effect and only secondarily see the lamps themselves. This could be accomplished by making relatively narrow fields of view in which they would be directly seen. 

I would emphasize fade effects and movements of light between lamps over strong flashing patterns. I think this will add to the sense of volume (thickness) and be more friendly for long term inhabitants of the space. 

If we want to add "texture" to the mist/light volume, we could use video projectors to produce higher resolution structured light. 

Alexia, I'm happy to meet with you and work through some of these ideas together. 

Best,
Byron

On Mon, Oct 29, 2018 at 7:04 AM Peter Weisman <peter.weisman@asu.edu> wrote:

I will connect with Theatre about their availability to make the frames. Please keep in mind, this will splatter water all over the floor.

 

Pete

 

Peter M.Weisman

Technical Director

Arizona State University

School of Arts, Media and Engineering 

P.O. Box 875802

Tempe, Arizona 85287-5802

P: 480-965-9041

 

 

From: sxw asu <sxwasu@gmail.com>
Date: Saturday, October 27, 2018 at 4:10 AM
To: Peter Weisman <peter.weisman@asu.edu>, Connor Rawls <Connor.Rawls@asu.edu>, Alexia Lopez Klein <Alexia.Lopezklein@asu.edu>
Cc: "Yanjun Lyu (Student)" <ylyu16@asu.edu>, Brandon Mechtley <bmechtley@asu.edu>, "Andrew Robinson (Student)" <Andrew.Robinson.1@asu.edu>, "sxwasu@gmail.com" <sxwasu@gmail.com>, Byron Lahey <Byron.Lahey@asu.edu>, "post@textures.posthaven.com" <post@textures.posthaven.com>
Subject: light cast through water

 

Pete, Connor, Alexia, Byron,

 

Nima and Thierry in TML Montreal suspended the pool of water overhead, stirred by max-controlled motors, and cast light through the water :

 

 

Goal : 

Let’s try suspending one (ideally three) of our “cloud  nurseries”   so we can test them as light sources modulating the felt experience of a volume of space.  The light sources can be our Source 4’s.

 

Can we map Alexia’s control patch and give her access to the misters?  I’d like to see what she can do.   Then  we can map them into the sc system to modulate them from camera feed.

 

Alexia, Byron, Yanjun can I invite your fresh opinion on this.  What if we do not focus 100% of the inhabitant’s attention on the light fixtures, however mesmerizing they are.  How can we design the effect of the caustics on the airspace in the iStage.   as a function of the state of the environment?  



It’d be interesting to juxtapose this with Garrett’s light games — so we need state engine to swap or even blend state topologies.

 

( Recall the iridescent “mobile” lights that Byron et al suspended in the Brickyard. :) 

 

Xin Wei

 

_________________________

Sha Xin Wei +1.650.815.9962

Director, School of Arts, Media + Engineering | Synthesis @ ASU

_________________________



--
Byron Lahey, PhD
Arizona State University
School of Arts, Media and Engineering
Assistant Professor, Digital Culture
Honors Faculty
byron.lahey@asu.edu

light cast through water

Pete, Connor, Alexia, Byron,

Nima and Thierry in TML Montreal suspended the pool of water overhead, stirred by max-controlled motors, and cast light through the water :


Goal : 
Let’s try suspending one (ideally three) of our “cloud  nurseries”   so we can test them as light sources modulating the felt experience of a volume of space.  The light sources can be our Source 4’s.

Can we map Alexia’s control patch and give her access to the misters?  I’d like to see what she can do.   Then  we can map them into the sc system to modulate them from camera feed.

Alexia, Byron, Yanjun can I invite your fresh opinion on this.  What if we do not focus 100% of the inhabitant’s attention on the light fixtures, however mesmerizing they are.  How can we design the effect of the caustics on the airspace in the iStage.   as a function of the state of the environment?  

It’d be interesting to juxtapose this with Garrett’s light games — so we need state engine to swap or even blend state topologies.

( Recall the iridescent “mobile” lights that Byron et al suspended in the Brickyard. :) 

Xin Wei

Solitons

• exemplary lucid lecture on solitons
by Jeff Murugan

• Introduction to waves and solitons
Gabi

• Why are solitons stable?
Terence Tao



• Rogue Waves in the Ocean, Springer 2009
Christian Kharif, ‎Efim Pelinovsky, ‎Alexey Slunyaev


• Universal Peregrine soliton


• Spectral properties of the Peregrine soliton observed in a water wave tank 
A. Chabchoub, S. Neumann, N. P. Hoffmann, and N. Akhmediev
JOURNAL OF GEOPHYSICAL RESEARCH, VOL. 117 (2012)

Synthesis Atmosphere: Chomaz’ mist machines

At LADHYX Polytechnique Paris (the MIT of France ) Jean-Marc Chomaz' Hydrodynamics lab has a wall-scale mist array with hundreds of straws to smooth and focus flow, plus fans driving mist over their water chambers in plexi modules. each module is about 50cm cube, one face w straws. entire wall is about 3m x 3m

it can puff out laminar flows of mist clear across a room about 6m or "discrete" person-sized letters.

it's bordered by fans that protect the formed mist from stray winds so that it can also work outdoors to some extent.

Chomaz and I thought we could collaborate by connecting his mist instruments to sc.

Fwd: City Rhythm: Logbook of an Exploration

From Pinar Sefkatli (Universiteit van Amsterdam):

 research publication City Rhythm: Logbook of an Exploration.

 

City Rhythm research was started in 2016 by Prof. dr. Caroline Nevejan, in collaboration with AMS Institute, 6 Dutch cities (Den Haag, Rotterdam, Zaanstad, Zoetermeer, Helmond en Amsterdam), Amsterdam Health and Technology Institute (ahti) and with the students from LDE Minor Responsible Innovation. The research on rhythms in the physical world and in the data world showed that focusing on rhythm and on dynamics in neighbourhoods and in datasets creates new design spaces that can generate un-expected solutions.

 

Thanks to the research grant we received from the Dutch Scientific Research Organisation (NWO), the research will proceed for four more years. The next phase of the research, Designing Rhythms for Social Resilience, will focus on the South-East district of Amsterdam (Amsterdam Zuidoost). DRSR will explore more deeply the rhythms of the neighbourhood from architectural and data perspectives with a PhD researcher from both disciplines, with the main goal of making conclusions on social safety and resilience.

 

We hope that you find the findings of our research inspiring, and that you can get an idea about the upcoming research which will start on July 2018. The publication is also available online, which can be found on TU Delft Architecture Faculty’s books catalogue, BK Books

 


Best wishes,
Pinar Sefkatli

 

De gemeente Amsterdam streeft naar optimale dienstverlening en zorgvuldige afhandeling van e-mailverkeer. Als een e-mail niet voor u is bestemd, verzoekt de gemeente u vriendelijk ons van de juiste adressering op de hoogte te stellen en de e-mail te verwijderen zonder de informatie te gebruiken en te delen met anderen. Voor verdere informatie over de rechten op informatie, zie https://www.amsterdam.nl/proclaimer.

Serra idea for how to relate people activity to ecosystem activity…

Hi Todd, Oana,

As a first pass to composing relations between people's activity to ecosystem activity…I’m thinking about exemplars of ensemble movements, but under two optics: (1)what people would naturally do as they encounter such a structure in an art event, and (2) ensemble movement that kinetically (formally) happens to resonate with some of the behavior that I see up into the ecosystem,

Exemplar A in people ensemble movement : people start filling up the space, when it has been empty for awhile.

Exemplar A’ in ecosystem movement : all the stuff that happens in transition from night to dawn.

Exemplar B in people ensemble movement : 
People have been milling around for awhile, driving the activity-clock*,  but then they begin to settle down in place (presence under the sky > 1** ).
(But after a while, that activity-clock’s acceleration (second time derivative of clock value) starts to fall to zero)

Exemplar B' in ecosystem movement : a storm builds, leaves silver as they turn under the wind, particles begin to be driven by chaotic wind, in addition to the movement of the leaves.

Of course, in these examples A’ is correlated to A, and B’ to B.   That’s a compositional decision.
The correlation is not fully deterministic, but correlated enough to give Serra a sense of legible response to people activity.

In order to make palpable that there are relations between one self’s activity / presence and the ecosystem, that one is in fact part of the ecosystem, some direct 1-1 logic is necessary, such as:

Exemplars C + C': each person’s movement perturbs the plants corresponding to their location, as if the wake of their passage brushes aside those leaves

I know that as a rule, we do not want to build only 1-1 logics into our piece, bc then that would be merely “interactive art.”  On the other hand, I’d like to avoid the illegibility of "complex systems."   Beesley’s hylomorphic “forests” of fronds: although his installation(s) exhibit complex behavior that has some algorithmic relation to inhabitants' presence and activity as well as the fronds' own states.  Bur after the initial charm wore off, I got bored because (1) the activity was homogeneous over time, (2) the complexity seemed randomly related to my activity.  (He explained that indeed there was a randomizer.)

* activity-clock is a Max patch that has an integer value.  It increments at a default rate per clock time.   However degree of motion (or any parameter derived from sensor data reflecting degree of activity ) increments or decrements that rate.   This simply patch could be re-written as an exercise in elementary Max.    I’d like to use it to drive certain transitions or behaviors in place of simple clocks or line or metro.

** presence can be calibrated so that 1.0 corresponds to 1 human body’s worth of occupancy under the field of view of the camera.   Thus stray smaller objects could sum up to 1.   Similarly degree of motion should be scaled so that 1.0 corresponds to the activity of one person walking about at a pace that we set experimentally by walking under Serra ourselves.

When I see you today, maybe we can start with a quick walk thru of all the different states of behaviour of the ecosystem.  Then we can bought out a bunch of human ensemble activities that we expect, then some transitions corresponding to the emergence of those ensemble activities…  (Every correlation will be naturally continuous.  We can make them seem more triggered simply by changing the response curve to be more like a step function.)

Some obvious human ensemble activities:

D. People move such that there is a general drift along one particular vector.

E. People start to move in a big circle, clockwise or counter-clockwise, with an angular velocity.

F. Gather-Scatter (how closely people bunch together): Connor’s utility.

Xin Wei

_________________________________________________
Sha Xin Wei • Professor and Director • School of Arts, Media and Engineering + Synthesis
Herberger Institute for Design and the Arts + Fulton Schools of Engineering • ASU
Fellow: ASU-Santa Fe Center for Biosocial Complex Systems
Affiliate Professor: Future of Innovation in Society; Computer Science; English
Associate Editor: AI & Society Journal
skype: shaxinwei • mobile: +1-650-815-9962
Founding Director, Topological Media Lab
_______________________________________________________

Vortex installation created by the collective teamLab




________________________________________________________________________
Sha Xin Wei • 
skype: shaxinwei • mobile: +1-650-815-9962 • sxwasu@gmail.com
Professor and Director • School of Arts, Media and Engineering + Synthesis
Herberger Institute for Design and the Arts + Fulton Schools of Engineering • ASU
Fellow: ASU-Santa Fe Center for Biosocial Complex Systems
Affiliate Professor: Future of Innovation in Society; Computer Science; English
Founding Director, Topological Media Lab
________________________________________________________________________